Top FM8 Tutorials
Top FM8 Tutorials

Top 20+ FM8 Tutorials 2022

We have created for you a rating of the Best 20 FM8 Tutorials as the most viewed and by excellent reviews of musicians

Tutorials list navigation:

  1. Monster Basslines in FM8
  2. How do you make sounds with FM Synthesis?
  3. Build An Electronic Chill Out Key Sound in FM8
  4. How to make a Garage Bass with FM8
  5. Learn How To Recreate Deorro’s ‘5 Hours’ Arp in FM8
  6. FM8 Progressive/Electro Drops – Create A Gritty Pitch Rising Lead
  7. Recreate Bontans’ Move On Out Bass in FM8
  8. Tips and Tricks for designing Pads in FM8
  9. Learn How To Create a Techno Arp Hook in FM8
  10. Learn How To Make a Modulated Pad in FM8
  11. Learn How To Make A Chill Out Bass in FM8
  12. Learn How To Make an FM8 Deep House Chord Stab
  13. Make the Stadiumx Howl At The Moon Pluck in FM8
  14. Learn How To Design an FM8 Techno Arp Sequence
  15. Learn How To Use FM8 as an Insert Effect
  16. Design an FM8 Techno Chord in Just Minutes
  17. Add Analog Warmth to a Techno Bass in FM8
  18. Classic Garage Sine Bass Design With FM8
  19. Get Etherial With This Thick Evolving Pad In FM8
  20. Learn How To Create an FM8 Mid Range Bass

1. Monster Basslines in FM8

Watch Icicle design a monster bassline from scratch using NI’s FM8.


2. How do you make sounds with FM Synthesis?


3. Build An Electronic Chill Out Key Sound in FM8

Johnny shows you how to create a great Chill Out key sound in FM8. It will work well with genres like Chill Out, Down Tempo and Electronica.

This Chill Out key sound in FM8 definitely shows off FM8’s softer side.

Johnny blends two Sine waves with two 5th Formant waves in the Operator section. The 5th Formant waveforms help bring out some more high end sound. If you try to recreate the sound, pay careful attention to the values that Johnny uses when routing the Operators into themselves in the FM Matrix. Make sure you key sync the two Operators that are using the 5th Formant waveforms for a more consistent tone!

To help thicken up the sound you can detune the Operators a little. This also helps make the overall sound less digital. Using Operator X is a great way to boost the high end frequency in any sound. Johnny blends in some white noise to help make the Chill Out key sound in FM8 more rich.

The envelope shapes aren’t to elaborate. Many of them can be linked together. Johnny does however apply some really useful effects to bring out more character in the sound.

Check out the video to hear the Chill Out key sound in FM8 and some third party processing tips!

Cheers


4. How to make a Garage Bass with FM8

In this tutorial, learn how to make a very digital sounding FM8 Garage bass that will work well with Deep House and House too!

The bulk of this FM8 Garage bass is made up of five stacked sine waves. It is interesting to note that with FM8 you can make very unique sounds using basic waveforms. If you stacked 3 sine waves in Massive for instance, you would not get a sound as gritty and thick as in FM8.

First, activate five Operators and route them to the filters. It is important to detune at least one Operator to a sub-frequency pitch to help add some meat to the bass using the ratios.

To get that affect with this FM8 Garage bass you have to create the correct settings in your envelopes. Linking your envelopes will make this step a little quicker and easier. Especially because this sound uses five Operators.

In the Master Section, pushing the Digital slider will help add some crunchy top end.

Johnny uses a third party EQ to help cut out some of the resonant tones that can occur using Sine waves. This will help make the FM8 Garage bass more clear in a mix.


5. Learn How To Recreate Deorro’s ‘5 Hours’ Arp in FM8

Not only further your understanding of the arpeggiator, but learn how to recreate Deorro’s 5 Hours arp in FM8 in this tutorial.

If you haven’t heard Deorro’s track 5 Hours

To make the 5 Hours Arp in FM8, it helps to have a basic understanding of how the arpeggiator works. If you want to learn the basics of all it’s functions check out this tutorial LEARN THE SECRETS OF THE FM8 ARPEGGIATOR PART 1

First, Johnny uses Melodyne to figure out the correct notes of the sequence in 5 Hours and then export that sequence to MIDI. Once he knows what notes are in the sequence, Johnny programs that into FM8’s arpeggiator.

To get the thickness of the 5 Hours Arp in FM8 you need to use a good amount of Operators. Johnny uses six Operators using a few different types of waveforms. Most of the waveforms are Saws or variations of Saw waves. He used one Square wave to help get a little more thickness.

One of the coolest features in FM8 is the Operator pan in the FM Matrix. To really get the sound of the 5 Hours arp in FM8, Johnny pans some of the Operators to fill out the sound in the stereo field. You could also use some external processing to get an even wider sound by using a plugin like Xfer Recrods Dimension Expander (which is free!) or Izotope’s Ozone 5.

Check out the video to see how recreate Deorro’s 5 hours arp in FM8

Cheers.



6. FM8 Progressive/Electro Drops – Create A Gritty Pitch Rising Lead

In this tutorial, learn how to make a gritty pitch rising lead in FM8 that is perfect for progressive house and electro drops.

Anytime I need a pitch rising sound, I usually reach for FM8. Not too many soft synths have an entire envelope dedicated to pitch, but that’s why making this pitch rising lead in FM8 is pretty quick and easy.

First, Johnny activates a few Operators and assigns some waveforms to them. You could of course swap out any of the waveforms depending on your needs.

Then, he shows you what envelope shape he used for the Operators that he activated in step one. This is pretty intricate envelope shape as it is looped and has many attacks and decays, but it is an important step in creating this pitch rising lead in FM8. It gives the sound some bounce and life. Luckily you can download this patch for free so you should be able to remake the envelope pattern fairly easily.

The most important step in making this sound is using the the Pitch Envelope to create the rising effect. All you have to do is tempo sync the Pitch Envelope and then create a shape that starts off low and rises up. This will create the pitch rising lead in FM8! It’s that simple.

Finally, Johnny shows you how to create a pretty cool kick drum as an added bonus!

Cheers


7. Recreate Bontans’ Move On Out Bass in FM8

In this tutorial, Johnny will show you how to recreate Bontan’s Move On Out bass in FM8. It’s great bass for Deep House and Garage.

Sometimes I forget that I can use FM8 for genres like Deep House and Garage. Even though it is a little easier to make gritty, raw and really distorted bass sounds, designing a sound like Bontans’ Move On Out Bass in FM8 is more than doable. If you haven’t heard the original check it out!

The sound is made up of a total of five Operators using a few different waveforms. Three of the Operators are using sine waves and the remaining two are using the 6th Formant and the Parabolic waveforms. The 6th Formant wave is what will give the sound a little bit of grit.

The envelopes are fairly important for this sound. Luckily, you can link a few of the envelopes together which makes that stage of creating the sound simpler.

Finally, to get the plucky nature of the original Move On Out bass in FM8, it helps to add an Enveloper. An Enveloper is basically a third party software effect (most DAWS come on with one) that allows you to add some elements of a basic envelope to your sound. For the Move On Out bass in FM8, Johnny uses Logic’s Enveloper to add some snappiness to the attack of the sound.

Cheers


8. Tips and Tricks for designing Pads in FM8

Learn how to create really chill pads in FM8 as well as some general tips and tricks for pad design in FM8.

To make pads in FM8, it helps to have some tricks up your sleeve that will help make any sound softer and less digital.

The Multistage Envelopes will be your best friend when creating pads in FM8. Because you can allocate different envelopes for different operators, the Multistage Envelopes become a powerful sound design tool. You can even simulate reverb tails by applying a long release!

The Master Tab houses some great tools to polish up your pads in FM8. Boosting the voice count and spreading the sound out via the pan slider will help create a thicker pad.

Finally, using the LFO in the Modulation the section is  great way to add movement to your pad sound. You can basically use the LFO as a vibrato by applying a fairly quick rate.

It goes without saying that effects like reverb, chorus and delay will help bring your pad to life.

Check out the video to hear the pad in action!

Cheers


9. Learn How To Create a Techno Arp Hook in FM8

In this tutorial, Johnny will show you how to create a Techno arp hook in FM8 as well as some tips in tricks for FM8’s arpeggiator.

One of FM8’s most powerful sound design tool is it’s arpeggiator. Johnny uses it to create a Techno arp hook in FM8. This progression is perfect for the hook of your Techno tune!

The Techno arp hook in FM8 is made up of 5 stacked sawtooth waveforms and one Square waveform to help add some low end beef to the sound. If you try to recreate the sound, make sure you dial in the Ratio settings properly to get that Techno feel.

In the arpeggiator section, loop the the arp to 16 steps and make sure you select the KeySync! Johnny uses the last 8 steps of the arpeggiator sequence to introduce the melody, or the hook of the arp. You could of course change those settings to fit your song.

The FM8 arpeggiator has accent boxes that can accentuate any step in your sequence. Using those can make your arp much more expressive. It’s always a good idea to explore that feature!

Check out the video to hear the Techno arp hook in FM8!

Cheers


10. Learn How To Make a Modulated Pad in FM8

In this tutorial, Johnny will show you some great techniques for creating a modulated pad in FM8. These tips will help introduce movement into your pads!

If you didn’t catch the tutorial on general tips and tricks of pad design in FM8 you can check it out here: Pad Design in FM8

FM8 has powerful modulation options and in this tutorial, Johnny puts them to work by creating a modulated pad in FM8 that would work well with a lot of genres.

First, Johnny creates the actual sound using the Operators. The bulk of this modulated pad in FM8 is made up of Sine waves. Johnny uses one instance of the 1+3+5 Square waveform. There are six total operators active counting Operator Z.

For this modulated pad in FM8, it is important to set up the envelopes properly. As with most pads, you are going to want to add some release to the ADSR.

You can also create custom envelopes with numerous nodes which creates a sort of LFO. You can use the loop button to create and simulate movement. Johnny creates custom envelope shapes for both Operators C and X. This is what will create the modulated movement.

Applying some effects like chorus, flanger, reverb and delay will help thicken up the sound and add more life to it.

Check out the video to hear the modulated pad in FM8!

Cheers


11. Learn How To Make A Chill Out Bass in FM8

In this tutorial, Johnny will show you how to create a Chill Out bass in FM8. It’s a great sound for creating sequences in Chill Out and Electro.

This Chill Out bass in FM8 uses 6 Operators (A to F) and they are all routed to the output filter. Johnny uses a good mix of waveforms in the Operators.

  • Operator A: 10th Formant
  • Operator B: 1+4
  • Operator C: 2nd Formant
  • Operator D: Sawtooth
  • Operator E: Sine
  • Operator F: Sawtooth

By applying some value to the Analog slider in the Master tab, you create a really thick effect.Don’t forget to play around with the Offset values. You can achieve some great Chorus like effects by applying small amounts to the Operators.

Johnny applies a bit of Resonance and opens up the Cut Off in the Operator Z tab. To get that Chill Out bass in FM8, make the envelope of Operator Z more plucky by brining back the attack and the decay.

To make the Chill Out bass in FM8 a little less digital sounding, Johnny pulls up an instance of Valhalla DSP Uber Mod. It’s a great delay plugin and if you’re not familiar with that company, check them out. They offer up some of the best reverb and delay plugins out there and they only cost $50!

Check out the video to hear the Chill Out bass in FM8!

Cheers


12. Learn How To Make an FM8 Deep House Chord Stab

In this tutorial, learn how to make an FM8 Deep House chord stab. With a help of a tuner, navigating the ratios becomes really easy!

FM8 Deep House chord stabs can be hard to make if you don’t have a really good understanding of the Operator ratio values. Because FM synthesis is based around operators, ratios and carriers as opposed to filter, oscillator and semitones, it can be hard to dial in the proper pitches.

The easiest way to make an fM8 Deep House chord stab is to open up a tuner to make sure you’re getting the right semitone intervals!

First, Johnny activates Operators F, E and D. Any chord needs three intervals which is why Johnny activates three operators. To make a minor chord stab in a synth like Massive, for instance, you would just pitch the first oscillator to 0, then pitch the next oscillator to +3 and the third oscillator to +7 semitones. That would give you a minor chord. For a minor FM8 Deep House chord the ratio values are 1 for Operator F, 1.2 for Operator E and Operator D is 1.5.

You can apply those ratio tunings to any waveform to create a unique FM8 Deep House chord stab.

Cheers


13. Make the Stadiumx Howl At The Moon Pluck in FM8

Have you ever wanted the sounds you hear in the Beatport top 10? In this tutorial, learn how to recreate the Stadium X Howl At The Moon Pluck in FM8.

One of the best ways to learn sound design is to try and recreate your favorite sound(s) from professionally released tracks. It is just a great way to understand all of the subtle nuances of synth. In this tutorial, Johnny shows you how to make Stadiumx’s Howl At the Moon Pluck in FM8.

If you haven’t heard the original song check it out! HOWL AT THE MOON

There are a few key elements to keep in mind to recreate the Howl at the Moon pluck in FM8. First, in the original song, it sounds like the cutoff filter is modulated by velocity because the sound opens up on a few notes in the progression that are meant to be emphasized. To do this in FM8, turn up the velocity knob in the Z Operator tab. This will make the filter open up a little bit at higher velocities

Another important thing to keep in mind in recreating the Howl At the Moon Pluck in FM8, is to dial in the proper settings in the envelopes. Any pluck sound has a pretty quick attack time and short sustain on the decay. This holds true for any synth for that matter.

Keeping those two key points in mind, your sound should be pretty close to the one in the tutorial!

Cheers


14. Learn How To Design an FM8 Techno Arp Sequence

In this tutorial, learn how to create an FM8 Techno Arp sequence and how to apply some interesting third party processing effects!

The bulk of the Operators being used in this FM8 Techno Arp are Sawtooth waveforms. These are all active in Operators D, E and F. All of those Operators are being routed to the Filter output.

In the Master Section, make sure you set the voicing to Monophonic and and make sure the voice count is set to 2.

In the Arp tab, turn the steps up to 16 and don’t forget to Key Sync it!

One cool trick you can use to make the FM8 Techno Arp sequence more interesting is to  create a stabby envelope for the Filter. You can then turn up the Velocity knob to around 90 and use that in conjunction with the Arp’s accent boxes to create a more musical sequence. The boxes you tick on will apply the velocity amount that was set up in the envelope for the filter.

Check out the video to hear the FM8 Techno Arp and learn some interesting third party processing effects!

Cheers


15. Learn How To Use FM8 as an Insert Effect

In this tutorial, learn how to use FM8 as an insert effect in your DAW so you can use it as a processing tool on your other tracks.

Using FM8 as an insert effect isn’t as hard as it sounds!

You might be asking what is an insert effect and how it applies to FM8. An insert effect is just any effect inserted into your signal flow. So any time you use your DAW’s reverb, you are using an insert effect. Some synths, like FM8, allow you to use them as an insert effect.

For instance, you could load up an instance of Massive in your DAW and then load up FM8 where you usually insert your compressors or reverbs etc.

You might also be asking why would you want do this. There are a couple useful reasons to use FM8 as an insert effect. First, you can use all of the effects in FM8 on any other sound source. I have used the Talk Wah and the Chorus/Delay before on Massive sounds to add a little FM8 flavor to them. Using the Talk Wah on a Massive wobble can be a powerful combination. You can even use the FM Matrix to affect the sound.

This will most often create pretty out there and crazy effects.

Check out the video to see how it’s done!

Cheers


16. Design an FM8 Techno Chord in Just Minutes

In this tutorial, learn how to make a trippy FM8 Techno chord that will work well with genres like Techno, Deep House and Garage.

FM8 is a really capable synth when it comes to chord sounds. The only complicated part can be tuning the ratios properly.

This FM8 Techno Chord uses 4 Operators and a mix of waveforms. Johnny uses a Parabol wave and blends that with the other waves (like the saw for instance) to add some low end to the sound.

To stack the pitches of this FM8 Techno Chord, tune some of operators to 1.2 and .75. This will introduce that stabby chord sound that is often used in Techno and Deep House.

Using the Pan slider in the Master tab in FM8 can really help make your sound stick out more in a mix. The Pan slider directly affects the detuned voices. Pushing the Digital slider up will also help make this FM8 Techno chord seem more authentic.

Check out the video to see some interesting processing effects that will make this FM8 Techno chord even bigger!


17. Add Analog Warmth to a Techno Bass in FM8

In this tutorial, Johnny will show you how to make a Techno bass in FM8 and how to add some analog warmth to it for a bigger, more polished sound.

One of the only knocks against FM synthesis is that it can sound too digital. It is often described as being cold and sterile, but Johnny will show you how to warm things up a bit with this Techno bass in FM8. He will also show you how to add some third party processing to make things even thicker!

Adding the Chorus effect in FM8 is a great way to add some analog warmth to a sound without using any third party processing.

Johnny uses some really helpful effects to make the Techno bass in FM8 warmer and thicker. Even if you don’t have these exact plugins, there are a lot of similar choices that will help make any sound have more analog warmth.

Johnny uses to Slate Digital plugins to help make the Techno bass in FM8 sound less digital. One plugin is an analog channel emulation and the other is a tape saturation plugin. Both of these plugins will help add some enharmonic warmth and even though the overall affect is subtle, it can really help in a mix.

Check out the video to hear the Techno bass in FM8

Cheers


18. Classic Garage Sine Bass Design With FM8

In this tutorial, learn how to design a classic sounding Garage sine bass in FM8. This sound will work with Deep House productions too!

This classic sounding Garage sine bass in FM8 is a great patch that will add a lot of low end beef to your mix!

As the title suggests, this sine bass in FM8 uses only sine waves in the Operator section. The cool thing is, it’s only two operators!

In the filter section, it’s important to bring the resonance up to around almost half way. This will help get that digital sound that Garage is known for. You can of course play around with the filter settings to shape the sound and make it more your own!

In the Envelope Tab, you might have to increase the release time to get rid of a clipping sound after you play a note. To make the bass more “Garage” sounding, increase the attack time of Operator F a little bit.

In the FX section, adding some drive will help push the sound and add some rich harmonic content.


19. Get Etherial With This Thick Evolving Pad In FM8

FM8 has a soft side! This tutorial will show you how to make a thick evolving pad in FM8 that’s great for dubstep, house and ambient genres.

I’m a pad junky. I love them. I love them because they help fill out mixes and I like making pads in FM8 because they just sound different from all of my other software synthesizers.

Making a great pad in FM8 isn’t as hard as it sounds. FM synthesis is a pretty powerful platform for thick sounds and when you combine that with the flexibility of FM8, it becomes pretty easy. There are a few tips you will want to remember when you are attempting to make a pad in FM8.

Using the reverb and chorus/delay effects will really help make your sound less “digital”. FM synthesis can sound fairly bright and digital, but using the bright and treble knobs in FM8’s reverb can help un-digitize the sound if used correctly.

FM8 has some of the most flexible envelopes I’ve ever seen in a soft synth. This automatically lends itself to designing great pad sounds. Couple that with the amount of operators at your disposal (a total of 6) you can really dial in what operator does what when. I always like programming subtle differences in the envelopes to create a more analog feel and to create movement as the sound progresses.

Check out the video to hear the sound!

Cheers,

Echo Sound Works


20. Learn How To Create an FM8 Mid Range Bass

Learn how to create an FM8 mid range bass that’s perfect for drops. This type of bass will work with Progressive House and Electro House.

Creating an FM8 mid range bass is pretty straight forward. FM8 is a great synthesizer for these types of bass sounds.

If you’re wondering what constitutes as a mid range bass, it’s any sound that lives in the low mids of the frequency spectrum. In sub heavy genres like dubstep and progressive where the kick drum or even a sub bass is filling out the low end of the spectrum, using another low range bass would just muddy up a mix. It’s technically in-between a lead and a bass in the audio spectrum. For instance, a lot of dubstep wobbles fill out the mid range.

To create an FM8 mid range bass, Johnny activates 4 Operators and routes them to the filter. He uses a few different waveforms to get a well rounded sound. One formant waveform, a PWM and a Sine wave all help make the sound bigger and fuller.

Finally, applying some Peak and Shelving EQ’s to help bring out some mid range resonance and cut the low end will help make your FM8 mid range bass fit in the mix a little better.

Cheers


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Top 20+ FM8 Tutorials 2022
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